Fara beint í efni

CCP Games

Network-adjusted player lifetime value for a computer game

Lýsing

We want to improve how we value players in a Massively Multiplayer Online (MMO)

game by going beyond “how much they personally spend.” In MMOs, players create

value for each other through network effects: being present, forming groups, creating

conflict, teaching newcomers, and keeping the world active. This thesis builds a

network-adjusted LTV model that combines a player’s direct predicted value with an

estimate of the value they generate for others through social ties and compares it to

standard player-level and cohort-based LTV.

Umsóknarferlið

  1. Skráðu þig inn með nemendaaðgangi Háskóla Íslands og sendu stutta umsókn.
  2. Leiðbeinandi verkefnisins fær umsóknina og hefur samband ef frekari upplýsinga er þörf.
  3. Fylgstu með afgreiðslu undir Umsóknir mínar. Þú færð einnig tölvupóst þegar staðan breytist.

Svartími fer eftir verkefni. Hafðu samband við leiðbeinanda til að fá stöðuna; umsókn tryggir ekki þátttöku í verkefni.

Aðrar upplýsingar

Qualifications: This project is suitable for Master’s students in statistics at the University of Iceland with a strong background in programming. Applicants must have completed the courses Applied Linear Statistical Models (STÆ312M), Theoretical Statistics (STÆ313M), and Applied Data Analysis (MAS202M). Given the scope of the project, a solid grasp of the concepts and techniques covered in these courses is essential. Familiarity with economic theory is an advantage.

Leiðbeinendur

Ábending

Ábending um vefinn

Sendu okkur hugmynd eða ósk um það sem mætti bæta á vefnum.

Við notum netfangið þitt aðeins til að hafa samband vegna ábendingarinnar.