CCP Games
Network-adjusted player lifetime value for a computer game
We want to improve how we value players in a Massively Multiplayer Online (MMO)game by going beyond “how much they personally spend.” In MMOs, players …
6 virk verkefni
CCP Games
We want to improve how we value players in a Massively Multiplayer Online (MMO)game by going beyond “how much they personally spend.” In MMOs, players …
CCP Games
We study early player behaviour in a live computer game, focusing on the first hours and days of new-player activity, and examine how behavioural trajectories …
CCP Games
We want to build a player-level lifetime value (LTV) model that predicts how much value a player is likely to generate over a future time …
CCP Games
We study how player conversation changes over time and whether it can act as an early warning signal for business outcomes. Using both in-game chat …
Háskóli Íslands
Faroese is a morphologically rich North Germanic language spoken by ~70,000 people, with very limited NLP resources. In this project, the objective is to build …
Háskóli Íslands
Í þessu verkefni er markmiðið að þróa gervigreind sem tekur að sér hlutverk bæði spilara og leikjahönnuðar. Verkefnið byggir á tvíþættri bestun (e. bi-level optimization):1. …
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