Fara beint í efni

CCP Games

Player lifetime value for a computer game

Lýsing

We want to build a player-level lifetime value (LTV) model that predicts how much value a player is likely to generate over a future time window and compare it to simpler cohort-based approaches (average value curves by acquisition period/segment). The goal is to understand when player-level prediction adds real value over cohorts, and what it costs in terms of complexity and maintenance.

Umsóknarferlið

  1. Skráðu þig inn með nemendaaðgangi Háskóla Íslands og sendu stutta umsókn.
  2. Leiðbeinandi verkefnisins fær umsóknina og hefur samband ef frekari upplýsinga er þörf.
  3. Fylgstu með afgreiðslu undir Umsóknir mínar. Þú færð einnig tölvupóst þegar staðan breytist.

Svartími fer eftir verkefni. Hafðu samband við leiðbeinanda til að fá stöðuna; umsókn tryggir ekki þátttöku í verkefni.

Aðrar upplýsingar

Qualifications: This project is suitable for Master’s students in computer science at the University of Iceland with a strong foundation in programming and a solid understanding of AI and deep neural networks. Applicants must have completed at least one of the following courses: Machine Learning (REI505M), Introduction to Deep Neural Networks (TÖL506M), or The AI Lifecycle (REI603M). Applicants are expected to have a good understanding of the material covered in the completed course/courses.

Leiðbeinendur

Ábending

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